Giffen
Field notes from the build.
A catalogue of small things made — apps, prototypes, half-finished ideas. Things observed in the wild, sketched in the margins, and sometimes shipped.
Contents
Specimens
All →- 01 ActiveMobile Application
- 02 ActiveMusic Recommendation Graph
- 03 In ProgressLong-Distance Companion
- 04 ActiveGamified Certification Training
- 05 In ProgressBass Timing Trainer
- 06 ShippedRhythm Game
- 07 DormantWellness / Behavioural
- 08 DormantReading Companion
- 09 In ProgressCompliance Intelligence Pipeline
- 10 In ProgressAI Architecture Pattern
- 11 ShippedCompliance Training Game
- 12 DormantCommunity Lending App
Field Journal
All →- OCT 2026 In April I wrote about the app I couldn't ship. Proximity was too hard to test alone, iOS was hostile to the whole idea, and the music APIs didn't want it to exist. Nine days of rebuilding later it's on TestFlight with its App Store listing filled in. Almost none of the April problems got solved. They got designed out.
- OCT 2026 I ran Brown Note's numbers through Winning by Design's Bowtie, a model built for recurring revenue businesses. It made the problem obvious. Brown Note doesn't have an awareness problem. It has an onboarding problem, and nothing to do unless you're having a bad day.
- OCT 2026 Eight months after launch, Brown Note has 55 real users and about three of them show up in a given week. Two podcasts and a listing on the Crohn's & Colitis Foundation site didn't change that. Here are the real numbers, what I think is actually broken, and the redesign I'm about to do.
- OCT 2026 I pointed the newest models from OpenAI and Anthropic at the same game, a retro EHS audit RPG, and let them build, test and critique each other's work. What they were good at, where they failed, and what I'd do differently.
- JUL 2026 I finished Throughline months ago. It was technically complete, live, and quietly not landing. The fix wasn't more engineering — it was changing the question the product asks. A note on the difference between a finished feature and a product that lands.
- APR 2026 I've been building an 8-bit app that plays a song when you're near someone you've designated a lover, a friend, or an enemy. The concept is charming. The build is stuck. Here's why proximity is the hardest product surface I've worked on, and why I'm still going to finish it.
- APR 2026 I've been shipping three to five days of work per evening on a real project and the bottleneck isn't typing speed or context length. It's whether I spent ten minutes pressure-testing the plan before I started. The agents that stress-test my design have become the single highest-leverage part of my workflow - and the one I almost skipped the first time.
- APR 2026 Before I bring a graph-database approach to production regulatory data, I wanted to validate the model on a domain I understand at gut level. So I built it on my music library. Here's what I learned about graphs — and why it changes how I'd architect the compliance version.
- APR 2026 I had automated research bots emailing me competitive insights, but the information sat in my inbox half-read and never synthesized. So I built a system that never forgets - one that accumulates knowledge over months, answers questions via WhatsApp, and produces battlecards, positioning summaries, and trend analyses for other teams.
- MAR 2026 Your AI agent can read your filesystem, execute shell commands, and make network requests. You're trusting it because the system prompt says 'be helpful.' That's not security — that's hope. Here's what actual isolation looks like.